College basketball (CBB)

Last updated Oct 1, 2026

College basketball runs from November to the tournament in March and April. Slates are large in the early season and shrink to a few games on tournament nights. DFS Hero supports CBB on DraftKings and FanDuel in classic format only.

Sites and formats

SiteFormatRosterSalary cap
DraftKingsClassicG, G, G, F, F, F, UTIL, UTIL (8 players)$50,000
FanDuelClassicG, G, G, G, F, F, F, UTIL (8 players)$50,000

Team and game limits:

  • DraftKings needs players from at least 2 games.
  • FanDuel allows at most 4 players from one team and needs at least 3 teams.

The Player Pool

Use the projection, ownership, value, and exposure columns to compare CBB players. The UTIL tab lists every guard and forward. CBB has no sport-specific stat columns and no Player Status filter.

Build Settings

CBB has no sport rules of its own. Min Unique Players goes up to 7 on both sites.

Stacks

CBB uses Team Stack rules only. Each rule sets a Stack Size, an optional Max exp %/team, and a For Teams list. No stack is on by default.

Min/Max

MAX PLAYERS PER TEAM and GENERAL PER TEAM default to a maximum of 7 on DraftKings, the most the site allows, because a lineup needs players from at least 2 games. FanDuel caps at 4 per team. On both sites the setting can only go lower. The Groups tab's metric filter adds Minutes for CBB.

Features that apply

FeatureCBB support
Late SwapYes, on both sites.
StackIQNot available.
Game SimYes, on both sites.
Hero Chat pivotsYes, on the Power plan.

Stack shapes

CBB rewards game stacks more than team stacks. Two or three players from the fastest game on the slate, split across both teams, is the common GPP shape. A Team Stack rule with Stack Size 2 and a For Teams list of the highest-total games does this. Cash lineups skip stacks and take the best usage per slot.

Tips

  • Projections are less certain than NBA projections because rotations change often. Use Moderate Smart Randomness when uncertain rotations make you want a wider pool.
  • Blowouts cut minutes for starters on big favorites. Use Game Sim to find the games with the closest spreads and the highest totals.
  • In cash contests, prefer players with a fixed role on a slow-paced team over high-ceiling bench scorers.
  • Large early-season slates hold hundreds of players. Exclude the bottom of the pool before you build so the optimizer works from the players you trust.
  • On a slate with staggered start times, run Re-optimize in Late Swap after the first lock to replace a late scratch.
  • Raise Min Unique Players to 3 in a large GPP. The 8-player roster repeats fast on a short slate.

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