NFL

Last updated Oct 3, 2026

NFL is the biggest DFS sport and the one DFS Hero has the most tools for. Slates run on Sunday with Thursday, Monday, and full-week variants. DFS Hero supports NFL on DraftKings and FanDuel in classic and single-game formats, with StackIQ, Game Sim, Late Swap, and Hero Chat pivots all switched on.

Sites and formats

SiteFormatRosterSalary cap
DraftKingsClassicQB, RB, RB, WR, WR, WR, TE, FLEX, DST (9 players)$50,000
DraftKingsShowdownCPT, FLEX, FLEX, FLEX, FLEX, FLEX (6 players)$50,000
FanDuelClassicQB, RB, RB, WR, WR, WR, TE, FLEX, DEF (9 players)$60,000
FanDuelSingle-gameMVP, UTIL, UTIL, UTIL, UTIL, UTIL (6 players)$60,000

Slot rules that matter:

  • FLEX takes an RB, a WR, or a TE on both sites.
  • The Showdown and Single-game pools add kickers. DraftKings holds QB, RB, WR, TE, K, and DST. FanDuel holds QB, RB, WR, TE, K, and D.
  • The CPT and MVP slots score 1.5 times the player's points and cost 1.5 times the salary.

Team and game limits:

  • DraftKings classic needs players from at least 2 games.
  • FanDuel classic allows at most 4 players from one team and needs at least 3 teams.
  • Showdown and Single-game allow at most 5 players from one team.

The Player Pool

NFL adds one column, Vegas, with the game's betting line and total. Use it as one input when you compare player ceilings; a low total usually means less upside in that game. On a Showdown or Single-game slate each player appears twice: one base row and one CPT or MVP row at 1.5 times the salary and projection.

Build Settings

Sport Rules

Open Build, then expand SPORT RULES on the Basic tab.

ControlWhat it doesDefault
1 Skill Rule (1 RB/WR/TE per team unless with QB)Allows only one skill player from a team unless that team's QB is in the lineup.Off
1 RB Per TeamAllows only one running back from a team in a lineup.Off
FLEX PositionLimits the FLEX slot to the positions you pick: RB, WR, TE on both sites.Off
Offense vs DefenseLimits how many offensive players a lineup can roster against its own DST. Auto, the default, allows 2 on slates of 4 games or fewer and none on bigger slates. Manual sets your own Allow number, 0 to 5; it starts at 0, which allows none.Auto

On a Showdown or Single-game slate the block holds only 1 RB Per Team. Min Unique Players goes up to 8 on both sites.

Stacks

Use a Position Stack rule to pair a QB with at least 1 WR or TE from the same team and a bring-back from the opponent, and a Team Stack rule for a fixed count from one team. Showdown and Single-game slates use the Showdown Distribution table instead. No stack is on by default. StackIQ can arm the first two rules from its team table.

Min/Max

On classic slates, MAX PLAYERS PER TEAM and GENERAL PER TEAM default to a maximum of 8 on DraftKings, the most the site allows, because a lineup needs players from at least 2 games. FanDuel classic caps at 4 per team. On both sites the setting can only go lower.

Features that apply

FeatureNFL support
Late SwapClassic slates on both sites. Turn on Maintain stacks to keep a QB stack together.
StackIQClassic slates on both sites. Open it first to see which stacks the field will crowd.
Game SimClassic and single-game slates on both sites. Use it to find the games with the highest totals.
Hero Chat pivotsYes, on the Power plan.

The Game Sim outlook covers NFL slates up to 10 days ahead. On a Showdown slate the Sim tab offers a Base and a Captain 1.5x view of each player's outlook.

Stack shapes

The standard NFL GPP lineup is a QB with 1 or 2 of his pass catchers plus a bring-back from the opponent, in the game with the highest total. A second mini-stack of 2 players from another game adds a path in large fields. Cash lineups skip the bring-back and take the best volume per dollar, often with a QB and one WR.

Tips

  • Open StackIQ first. Its TeamPts, Own%, and Lev% columns show which stacks the field will crowd and which ones carry leverage.
  • In a large GPP, use a Position Stack rule of QB with at least 1 WR or TE and an Opponent rule for the bring-back. Set Moderate or Aggressive Smart Randomness.
  • In cash contests, keep Smart Randomness at Minimum, turn on 1 RB Per Team, and take the RBs with the most projected touches.
  • For cash play, set Offense vs Defense to Manual and leave Allow at 0. A DST that gives up points to your own receiver cancels itself out.
  • On a Sunday Main slate, plan for the late games. Late Swap with Re-optimize after the early lock can replace an inactive player or pivot off a bad start.

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