WNBA

Last updated Sep 15, 2026

WNBA runs from May to October with short slates of 2 to 6 games. Rosters are small, so every slot carries weight and ownership piles onto a few players. DFS Hero supports WNBA on DraftKings and FanDuel in classic and single-game formats, with minutes and starter data in the Player Pool.

Sites and formats

SiteFormatRosterSalary cap
DraftKingsClassicG, G, F, F, F, UTIL (6 players)$50,000
DraftKingsShowdownCPT, UTIL, UTIL, UTIL, UTIL, UTIL (6 players)$50,000
FanDuelClassicG, G, G, F, F, F, F (7 players)$40,000
FanDuelSingle-gameMVP, UTIL, UTIL, UTIL, UTIL, UTIL (6 players)$60,000

Slot rules that matter:

  • DraftKings UTIL takes a G or an F.
  • The CPT and MVP slots score 1.5 times the player's points and cost 1.5 times the salary.

Team and game limits:

  • DraftKings classic needs players from at least 2 games.
  • FanDuel classic allows at most 4 players from one team and needs at least 3 teams.
  • Showdown and Single-game allow at most 5 players from one team.

The Player Pool

WNBA adds these columns to the grid:

ColumnWhat it shows
StartA green check for a confirmed starter, a gray X for a bench player. Classic slates only.
MinsProjected minutes. You can edit this cell.
FPPMFantasy points per minute.

When you edit Mins, DFS Hero recomputes My Proj as minutes times FPPM and keeps Projection Source on My Projection. The Filters popover adds a Player Status section with Confirmed Starter and Non-Starter, and value filters for Minutes and FPPM.

Build Settings

Sport Rules

Open Build, then expand SPORT RULES on the Basic tab.

ControlWhat it doesDefault
UTIL PositionLimits the UTIL slot to the positions you pick: G, F (DraftKings classic).Off

Min Unique Players goes up to 5 on DraftKings and 6 on FanDuel.

Stacks

WNBA uses Team Stack rules only. Each rule sets a Stack Size, an optional Max exp %/team, and a For Teams list. Showdown and Single-game slates use the Showdown Distribution table instead. No stack is on by default.

Min/Max

On classic slates, the per-team maximum starts at 5 on DraftKings. FanDuel classic caps at 4 per team, and the setting can only go lower. The Groups tab's metric filter adds Minutes for WNBA.

Features that apply

FeatureWNBA support
Late SwapClassic slates on both sites.
StackIQNot available.
Game SimClassic and single-game slates on both sites. Use it to find the game with the highest total and the closest spread.
Hero Chat pivotsYes, on the Power plan.

Stack shapes

With only 6 or 7 slots, a WNBA stack is 2 or 3 players from one high-total game. A sharp GPP build pairs the two best scorers from one team, or one scorer from each side of the game with the highest total. A Team Stack rule with Stack Size 2 and a For Teams list of 2 or 3 teams does this. Cash lineups skip stacks and take the best minutes per dollar.

Tips

  • Minutes decide WNBA. Sort by Mins and review every player under 20 projected minutes; keep the ones whose usage or salary still fits your contest plan.
  • On a 2 or 3 game slate, raise Min Unique Players to 2 or 3 and use Moderate Smart Randomness. The pool is short and lineups repeat fast.
  • Ownership stacks up on a few stars. In a GPP, use Max Total Ownership % in CONSTRAINTS to keep a share of your lineups under the chalk.
  • In cash contests, start with Confirmed Starter in the Player Status filter and set the pool to the visible players.
  • FanDuel's $40,000 cap forces value picks. Sort by Value and check the Start column before you trust a cheap player.
  • On a slate with staggered start times, run Late Swap with Re-optimize after the first lock to replace a late scratch.

Was this article helpful?